Every drag spends a move
The board is swapped rather than tapped: a piece moves by being dragged onto its neighbour, and a match only forms once that exchange lines the pieces up. Because the swap is the only way to move anything at all, it changes how you plan every single move on the board.
A swap is the only way to move a piece
Reach the level's stated clearing or score target inside the move limit the round allows. Because each swap costs a move whether or not it produces a match, the target is really about making every exchange count toward the goal.
Drag one piece onto an adjacent piece to swap their positions; the game's own prompt reads "Drag to swap the pieces." The swap is the only way to move anything, so a piece cannot be removed by tapping it directly. Boosters, when a level offers them, sit on their own on-screen buttons.
Before your first drag, scan the board for a swap that lines up three or more matching pieces rather than one that merely tidies a corner. That first exchange sets the shape of the board for the next few moves, so it is worth the extra second of looking.
Every drag costs a move, so plan the exchange
A swap that produces no match still spends a move, which is why a speculative drag is the most expensive habit on this board. Look for the exchange that completes a line before you move, and treat aimless shuffling as a real cost rather than a harmless probe.
Hunt the swap that joins two groups
The strongest exchange is usually not the biggest visible group but the one small blocker whose removal lets two same-coloured clusters fall together. Finding that single piece converts one move into a much larger clear, which is how a limited move count stretches further.
Let the board settle before the next drag
A swap can trigger a chain of falls that rearranges everything you were planning around. Wait for the pieces to come to rest, read the new layout, and pick the next exchange from what is actually there — not from the board you were looking at before.
Work the middle while the edges still hold
Exchanges near the centre affect more of the surrounding field and give falling pieces more room to form a fresh match. When two swaps look equally good, the central one usually sets up the better follow-up, so it is the safer place to spend a move.
Keep a booster for a board that stops offering swaps
A booster is worth the most at the moment the layout has no exchange that produces a match at all, because that is the only situation a single tool genuinely fixes. Held through easy sections, it is still available when the board really jams.
A puzzle of order rather than speed
Nothing on the board rewards acting fast — the limit is on moves, not on seconds. That makes it a planning game rather than a reaction test, which is a different kind of session from the timing titles on the same shelf.
Questions about the move limit and boosters
Why did my move count drop without clearing anything?
Because a swap spends a move whether or not it lines anything up. Only an exchange that completes a match of three or more returns value, so check that a drag finishes a line before making it.
How do I actually move a piece?
Drag one piece onto the piece beside it to exchange their positions. The board's own prompt puts it as "Drag to swap the pieces," and there is no separate tap-to-remove action for a single piece.
Should I clear small pairs whenever I see them?
Usually not. Removing a small pair can split two clusters that would otherwise merge into a much larger match, so it is normally better to look for the exchange that joins them first.
What should I do when no swap produces a match?
That is the point to spend a booster, because the layout has stopped offering a playable exchange on its own. Using one earlier just means it is gone when the board genuinely jams.




